February 2, 2010
Model of user experience while searching information (six stages):
-
Initiation: The user becomes concious of a gap in knowledge. Feelings of uncertainty and apprehension are common; the main task is to recognize a need for information.
- Selection: Ubncertainty often gives way to feelings of optimism and a readiness to begin searching. The task is to identify and select the topic to be investigated. Thoughts are forward-looking and attempt to predict an outcome.
- Exploration: Feelings of uncertainty, confusion, and doubt return. The general inability to precisely express an information need commonly results in an awkward interaction with the system.
- Formulation: Rising confidence ion decreasing uncertainty mark a turning point in the process. Forming a focus becomes the chief task as thoughts become clearer.
- Collection: Interaction with the information system is most effective and efficient. Decisions about the scope and focus of the topic have been made and a sense of direction sets in. Confidence continues to increase.
- Presentation: The goal now is to complete the search and fulfil the information need. A sense of relief is common as well as satisfaction and dissatisfaction (in the case of a negative outcome). Thoughts center on synthesizing and internalizing what was learned.
By Carol C. Kuhlthau, cited in Kalbach (2007, p.47)
Leave a Comment » |
picnic site | Tagged: searchingBrowsing |
Permalink
Posted by twobenches
February 1, 2010
According to Danielson, people navigate in a cycle of habituation, prediction, and re-orientation:
- Habituation: While interacting with a web site, people become accustomed to its navigation mechanisms and overall systems. But it’s not just the currently viewed page that contributes to habituation: people may have memory of all pages they’ve experienced. For each navigation act, they bring prior knowledge and expectations.
- Prediction: From patterns of navigation within a web site and cues that provide ’scent’ to information, such as link labels and link position, people predict the attributes of destination pages. They anticipate what comes nect while navigating.
-
Re-orientation: Once a new page is reached, people familiarize themselves with it. Re-orientation occurs. The navigation on the new page now becomes incorporated into the navigator’s model of the site, and the cycle begins again.
From David R. Danielson ‘Transitional volatility in Web Navigation‘, cited in Kalbach (2007, p.34)
Leave a Comment » |
picnic site | Tagged: navigation |
Permalink
Posted by twobenches
February 1, 2010
Six primary behaviour patterns in information seeking:
- Starting: identifying relevant sources of interest
- Chaining: following and connecting new leads in an initial source
- Browsing: scanning content of identified sourcves for subject affinity
- Differentiating: filtering and assessing sources fior usefulness
- Monitoring: keeping abreasts of developments in a given subject area
-
Extracting: systematically working through a given source for material of interest
David Ellis, cited in Kalbach (2007, p.26)
Leave a Comment » |
picnic site | Tagged: cognitiveResearch, search, searchingBrowsing |
Permalink
Posted by twobenches
February 1, 2010
Bill Scott: Designing Web Interfaces: Principles and Patterns for Rich Interactions
Principle one: Make it direct
In Page Edit
- Single Field Inline Edit
- Multi Field Inline Edit
- Overlay Edit
- Table Edit
- Group Edit
- Module Configuration
- …
Drag and Drop
- …
- Drag and Drop Module
- Drag and Drop Object
- Drag and Drop Action
- Drag and Drop Collection
- The Challenges of Drag and Drop
Direct Selection
- Toggle Selection
- Collected Selection
- Object Selection
- Hybrid Selection
Principle 2: Keep It Lightweight
Contextual Tools
- …
- Fitt’s Law
- Contextual Tools
- Always Visible Tools
- Hover-Reveal Tools
- Toggle Reveal Tools
- Multi Level Tools
- Secondary Menu
Principle 3: Stay on the Page
Overlays
- Dialog Overlay
- Detail Overlay
- Input Overlay
Inlays
- Dialog Inlay
-
List Inlay
- Detail Inlay
- Tabs
- Inlay Versus Overlay?
Virtual Pages
- Virtual Scrolling
- Inline Paging
- Scrolled Paging: Carousel
- Virtual Panning
- Zoomable User Interface
- Paging versus Scrolling
Process Flow
- …
- Interactive Single Page Process
- Inline Assistant Process
- Dialog Overlay Process
- Confirgurator Process
- Static Single Page Process
Principle 4: Provide an Invitation
Static Invitations
- Call to Action Invitations
- Tour Invitation
Dynamic Invitations
- Hover Invitation
-
Affordance Invitation
- Drag and Drop Invitation
- Inference Invitation
- More Content Invitation
- …
Principle 5: Use Transitions
Transitional Patterns
- Brighten and Dim
- Expand/Collapse
- Self-Healing Fade
- Animation
- Spotlight
Purpose of Transitions
- Engagement
- Communication
Principle 6: React Immediately
Lookup Patterns
- Auto-Complete
- Live Suggest
- Live Search
- Refining Search
Feedback Patterns
- Live Preview
- Progressive Disclosure
- Progress Indicator
- Periodic Refresh
Leave a Comment » |
picnic site | Tagged: interactionDesign, interfaceDesign, navigation, patterns |
Permalink
Posted by twobenches
February 1, 2010
“Agile is good for refining, not defining.
(…) if you know what your requirements are and these have been properly informed with user research, comparative analysis, business objectives, and analysis of what content you have and what you can technically achieve, then Agile alone can work well.”
Anthony Colfelt: Bringing User Centered Design to the Agile Environment
Leave a Comment » |
drivethru | Tagged: agile |
Permalink
Posted by twobenches
January 11, 2010
“The user experience mindset is an acquired condition for which there is no cure.”
Jesse James Garrett talks about new challenges for User experience professionals who increasingly will need to pursue an integrated approach to UX (multi-channel experience including products, services, environment and more).
The actual challenge is to design independently from a specific medium. Or as JJG puts it:
“Experience design is the design of anything, independent of medium or across media, with human experience as an explicit outcome and human engagement as an explicit goal.”
The four domains of user experience design (the PACE model):
- Perception: engaging the senses
- Action: engaging the body
- Cognition: engaging the mind
- Emotion: engaging the heart
Jesse James Garrett’s talk on UX Week 2009 Video
Leave a Comment » |
drivethru, objects-in-mirror, picnic site, signposts | Tagged: emotionalDesign, twobenches, UserExperience |
Permalink
Posted by twobenches
January 5, 2010
Another common diagram to create is a user interface (UI) navigation or UI-flow diagram (…) to explore how you will architect the UI of your system by exploring the flow between major UI elements, including both screens/pages and reports. This is critical to your system’s success because the user interface is the system to your stakeholders. Not the technology. Not the data. Not really cool frameworks that you’re working with. If you do not architect the user interface effectively you run the risk that you will build a system that your stakeholders aren’t interested in working with. See example from the book ‘Maturing usability‘
Scott W Ambler
Leave a Comment » |
drivethru, signposts | Tagged: agile, usercentredDesign, userJourneys |
Permalink
Posted by twobenches