‘Drone music is a minimalist musical style that emphasizes the use of sustained or repeated sounds, notes, or tone-clusters – called drones.’
UI conventions are social constructions.
December 16, 2011UI conventions are social constructions. We can’t give machines perfect intelligence about user expectations, but we can at least give them good manners.
Josh Clark: Buttons are a hack (PDF)
User interface best practices
November 16, 2011- Be welcoming
- Know thy user
- Let the content shine
- Make selections fast and error-free
- Provide appropriate feedback
- Minimize the pain
Ginsburg 2011: p. 192
Use scenarios
November 16, 2011Scenarios can help uncover gaps in solutions and potential usability issues.
Motivation
- What prompted the persona to embark on the scenario
Context
- Where is the persona while the scenario takes place?
- Does the context change over the course of the scenario?
- Who else is involved?
- What other devices are involved?
Distractions
- What kinds of distractions or interruptions typically occur in the scenario?
- How does the persona deal with such distractions?
Goal
- What is the persona’s goal in the scenario?
- Is it information, an artifact, an emotion?
Ginsburg 2011: P.82
Common User Research Questions
November 16, 2011- User needs
- Context of Use
- Perceptions (pre-conceptions)
- Pain points
- Language and nomenclatura
- Norms
Gainsburg 2011: p.40
Gestures in iOS
November 16, 2011- Tap – To select a control or item (analogous to single mouse click)
- Drag – To scroll or pan (controlled; any direction; slow speed)
- Flick – To scroll or pan quickly (less controlled; directional; faster speed
- Swipe – Used in a table-view row to reveal the Delete button
- Double Tap - To zoom in and center a block of content or an image; To zoom out (if already zoomed in)
- Pinch Open – To zoom in
- Pinch Close – To zoom out
- Touch and Hold – In editable text, to display a magnified view for cursor positioning; also used to cut/copy/paste, and select text.
Ginsburg 2011, p.22
Empathy Map
November 16, 2011What does she think and feel?
- What really counts
- major preoccupations
- worries & aspirations
What does she see?
- environment
- friends
- what the market offers
What does she say and do?
- attitude in public
- appearance
- behaviour toward others
What does she hear?
- what friends say
- what boss says
- what influencers say
Summary:
Pain
- fears
- frustrations
- obstacles
Gain
- wants/needs
- measures of success
Based on a tool developed by XPLANE; described in: Osterwalder, A. & Pigneur, Y.: Business Model Generation; Hoboken, NJ:2010. pages 130
Customer-centric business model design
November 16, 2011- What job)s) do(es) our customer need to get done and how can we help? What are our customer’s aspiratins and how can ewe help him live up to them?
- How do our customers prefer to be addressed? How do we, as an enterprise best fit into their routines?
- What relationship do our customers expect us to establish with them?
- For what value(s) are customers truly willing to pay?
Osterwalder, A. & Pigneur, Y.: Business Model Generation; Hoboken, NJ:2010. pages 129
Business Model Strawman
November 16, 2011The 9 building blocks of a business model
- Customer segments – An organisation serves one or several customer segments
- Value Propositions – It seeks to solve customer problems and satisfy customer needs with value propositions
- Channels – Value propostions are delivered to customers through communication, distribution, and sales Channels
- Customer Relationships – Customer erlationshipsare established and maintained with each Customer Sefgment
- Revenue Streams - Revenue Streams result from value propositions successfully offered to customers.
- Key resources – Key resources are the assets required to offer and deliver the previously described elements …
- Key Activities – … by performing a number of key activities
- Key Partnerships – Some activities are outsourced and some resources are acquired outside the enterprise
- Cost Structure – The business modelel ements result in the cost structure
Osterwalder, A. & Pigneur, Y.: Business Model Generation; Hoboken, NJ:2010. pages 16/17
For printable canvas to be used in WS etc. see www.businessmodelgeneration.com
CCIR brand personality metric
November 15, 2011Centre for Communication Interface Research (CCIR) is part of the School of Engineering at the University of Edinburgh
CCIR’s brand personality metric uses a proven questionnaire based on an extensive study of the salient attributes of brand personality from published academic and business literature and from previous experiment work in the area. The brand personality attributes assessed in CCIR’s metrics focus on customers’ organic perceptions and attitudes to new processes experienced in an experiment setting, addressing perceptions of brand personality for 24 attributes:
- Modernity attributes: a brand that is forward thinking, modern, imaginative and stylish.
- Enthusiasm attributes: a brand which appears confident and enthusiastic.
- Personal attributes: a brand that is conscientious, welcoming, cheerful, caring, friendly, helpful, approachable, patient, sincere and genuine.
- Competency attributes: a brand that is dependable, professional, consistent, meticulous, efficient, competent, trustworthy and security conscious.

