“Regardless of their validity, statistics can be entertaining.”
Roger Johansson
Archive for January, 2009
Statistics can be entertaining
January 30, 2009Epic2015
January 30, 2009Epic 2015 The future of the Web? [Flash Video]
From ‘The Museum of Media History’
Web 2.0 Introduction
January 30, 2009Information Revolution
January 30, 2009History of the Internet
January 30, 2009Intriguing animation about how Internet technology evolved
Benefits and problems of faceted classification
January 30, 2009Benefits of faceted classification:
- Do not require complete knowledge of an individual items
- Do not require knowledge about relationships of items
- Classes are hospitable, can accomodate new entities easily
- Classes are flexible
- Classes are expressive
- Classes can be ad-hoc and free-form
- Clases allow many different aspects on and approaches to the items
Major problems of faceted classification:
- Choosing the right facets
- Lack of ability to express relationships between facets
- Lack of ability to visually express the scheme
William Denton quoting Barbara Kwasnick (1999) The role of classification in knowledge representation and discovery. Library Trends 48 (1): 22-47
Interaction Designer’s role in software development
January 29, 2009“I will take responsibility for the quality of the human-facing side of this software – from start to finish.”
Alan Cooper (video): Similarities Between Interaction Designers and Agile Programmers
The four design problems in software development
January 29, 2009“In software, design permeates construction.”
The four design problems in software development:
- Design of the problem
- Design of the solution
- How do we build it?
- Builing it
Alan Cooper (video): Similarities Between Interaction Designers and Agile Programmers
Four standard methods of RESTful applications
January 29, 2009Four methods that manage RESTful Web apps:
- GET
- PUT
- POST
- DELETE
From Stefan Tilkov’s intriguing introduction to REST
The NEW user experience …
January 29, 2009… goes beyond mere usability.
“We need to create an experience that motivates action.”
In practice: “Though the cardinal rule of usability is to make it simple, it’s possible to make a design too simple, thereby causing users to lose the feeling of effectiveness and engagement that stems from a more involved, complex interaction. So, if you want users to experience a sense of discovery or achievement, consider intentionally building in some interesting sources of challenge for them to overcome along the path.”
Eric Schaffer: Beyond Usability -Designing Web Sites for Persuasion, Emotion, and Trust

