Archive for January, 2009

Statistics can be entertaining

January 30, 2009

“Regardless of their validity, statistics can be entertaining.”
Roger Johansson



January 30, 2009

Epic 2015 The future of the Web? [Flash Video]

From ‘The Museum of Media History’

Web 2.0 Introduction

January 30, 2009

Information Revolution

January 30, 2009

History of the Internet

January 30, 2009

Intriguing animation about how Internet technology evolved

Benefits and problems of faceted classification

January 30, 2009

Benefits of faceted classification:

  1. Do not require complete knowledge of an individual items
  2. Do not require knowledge about relationships of items
  3. Classes are hospitable, can accomodate new entities easily
  4. Classes are flexible
  5. Classes are expressive
  6. Classes can be ad-hoc and free-form
  7. Clases allow many different aspects on and approaches to the items

Major problems of faceted classification:

  1. Choosing the right facets
  2. Lack of ability to express relationships between facets
  3. Lack of ability to visually express the scheme

William Denton quoting Barbara Kwasnick (1999) The role of classification in knowledge representation and discovery. Library Trends 48 (1): 22-47

Interaction Designer’s role in software development

January 29, 2009

“I will take responsibility for the quality of the human-facing side of this software – from start to finish.”

Alan Cooper (video): Similarities Between Interaction Designers and Agile Programmers

The four design problems in software development

January 29, 2009

“In software, design permeates construction.”

The four design problems in software development:

  1. Design of the problem
  2. Design of the solution
  3. How do we build it?
  4. Builing it

Alan Cooper (video): Similarities Between Interaction Designers and Agile Programmers

Four standard methods of RESTful applications

January 29, 2009

Four methods that manage RESTful Web apps:

  1. GET
  2. PUT
  3. POST

From Stefan Tilkov’s intriguing introduction to REST

The NEW user experience …

January 29, 2009

… goes beyond mere usability.

“We need to create an experience that motivates action.”

In practice: “Though the cardinal rule of usability is to make it simple, it’s possible to make a design too simple, thereby causing users to lose the feeling of effectiveness and engagement that stems from a more involved, complex interaction. So, if you want users to experience a sense of discovery or achievement, consider intentionally building in some interesting sources of challenge for them to overcome along the path.”

Eric Schaffer: Beyond Usability -Designing Web Sites for Persuasion, Emotion, and Trust