Archive for May, 2012

KISS principle

May 30, 2012

KISS is an acronym for the design principle articulated by Kelly Johnson, Keep it simple, Stupid!.[1] Variations include “keep it short and simple”, “keep it simple sir”, “keep it simple or be stupid”, “keep it simple and stupid”, “keep it simple and straightforward” or “keep it simple and sincere.”[2] The KISS principle states that most systems work best if they are kept simple rather than made complex, therefore simplicity should be a key goal in design and unnecessary complexity should be avoided.
Wikipedia

Seven UX strategy ingredients

May 22, 2012

The seven UX strategy ingredients I discuss in this article are as follows:

  • business strategy
  • competitive benchmarking
  • Web analytics
  • behavioral segmentation, or personas, and usage scenarios
  • interaction modeling
  • prioritization of new features and functionality
  • social / mobile / local

Paul Bryan: 7 Ingredients of a Successful UX Strategy

Four fundamental grips of hands

May 17, 2012

Four fundamental grips of hands:

  • Power grip
  • Precision grip
  • Hook grip
  • Scissor grip<

From: Bret Victor: A brief rant on The Future of Interaction Design

Touch gestures

May 17, 2012

“That’s the fundamental gesture in this technology. Sliding a finger along a flat surface. There is almost nothing in the natural world that we manipulate in this way.”

Bret Victor: A brief rant on The Future of Interaction Design

What is a tool?

May 17, 2012

“A tool addresses human needs by amplifying human capabilities. That is, a tool converts what we can do into what we want to do. A great tool is designed to fit both sides.”

Bret Victor: A brief rant on The Future of Interaction Design