Flow

September 23, 2012

Based on Mihaly Csikzentmihalyi’s concept of ‘Flow’:

Achieving flow – or being in the ‘flow zone’ – indicates a player’s state between anxiety and boredom, meeting his own motivational level in that experience.

From: Gabe Zichermann & Christopher Cunnningham (2011): Gamification by Design. Sebastopol: O”reilly

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