Interactions for Understanding

  • Animating
  • Annotating
  • Chunking
  • Cloning
  • Collecting
  • Composing
  • Cutting
  • Filtering
  • Fragmenting
  • Probing
  • Rearranging
  • Repicturing
  • Searching

From a workshop and upcoming book, Design for Understanding, by Karl Fast and Stephen P. Anderson

(Copied from C Wodtke’s article)

 

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INVEST

INVEST in good User stories
*I*ndependent (of others stories)
*N*egotiable (not a contract)
*V*aluable (What is the business value)
*E*stimable (at least to a certain degree)
*S*mall (should fit in an interaction)
*T*estable (acceptance criteria)